Thread: The Pthread Hell

  1. #1
    Registered User
    Join Date
    Feb 2005
    Posts
    13

    The Pthread Hell

    Hi!
    If have this code:
    Code:
    #include <stdlib.h>
    #include <stdio.h>
    #include <string.h>
    #include <unistd.h>
    //#include <
    #include <sys/types.h>
    #include <sys/socket.h>
    #include <netinet/in.h>
    #include <pthread.h>
    #include <errno.h>
    
    #include "share/server.h"
    #include "share/string.h"
    
    int main (void)
    {
    
    /*if (fork () != -1)
    	{*/
    	int server;
    	int client;
    	struct sockaddr_in server_address;
    	struct sockaddr_in client_address;
    	pthread_t *pthread;
    	unsigned short int pthreadc;
    	socklen_t size;
    	
    	server = socket (PF_INET, SOCK_STREAM, 0);
    	printf ("socket %d:%d\n", server, errno);
    	
    	server_address.sin_family = AF_INET;
    	server_address.sin_addr.s_addr = INADDR_ANY;
    	server_address.sin_port = htons (15000);
    	
    	printf ("Bind %d:%d\n",bind (server, (struct  sockaddr *) &server_address, sizeof (server_address)), errno);
    	
    	printf ("Listen %d:%d\n", listen (server, 5), errno);
    	
    	while (1)
    		{
    		size = sizeof (client_address);
    		client = accept (server, (struct  sockaddr *) &client_address, &size);
    		
    		if (client > 0)
    			{
    			printf ("Client %d\n", client);
    			
    			if (pthread == NULL)
    				{
    				pthread = malloc (sizeof (pthread_t));
    				}
    			else
    				{
    				pthreadc++;
    				pthread = realloc (pthread, sizeof (pthread_t) * (pthreadc + 1));
    				}
    			
    			pthread_create ((pthread_t *) pthread [pthreadc], NULL, (void *) server_thread_go, &client);
    			}
    		else
    			{
    			printf ("Client2 %d: %d\n", client, errno);
    			//close (server);
    			}
    			
    		}
    	pthread_exit (NULL);
    	close (server);
    	}
    //}
    
    int server_thread_go (void *client)
    {
    char depot [64];
    char *data;
    int value;
    
    printf ("THREAD\n");
    
    do
    	{
    	value = read ((int) client, &depot, 64);
    	
    	if (value > 0)
    		{
    		if (data == NULL)
    			{
    			data = malloc (sizeof (char) * (strlen (depot) + 1));
    			}
    		else
    			{
    			data = realloc (data, sizeof (char) * (strlen (data) + 1 + strlen (depot) + 1));
    			}
    		
    		data = strcat (data, depot);
    		}
    	}
    while (value > 0);
    
    if (!strncmp ("help", strtolower (data), strlen ("help")))
    	{
    	}
    else if (!strncmp ("activate", strtolower (data), strlen ("activate")))
    	{
    	
    	}
    else if (!strncmp ("deactivate", strtolower (data), strlen ("deactivate")))
    	{
    	}
    else if (!strncmp ("authenticate", strtolower (data), strlen ("authenticate")))
    	{
    	}
    else if (!strncmp ("replicate", strtolower (data), strlen ("replacte")))
    	{
    	}
    else if (!strncmp ("modify", strtolower (data), strlen ("modify")))
    	{
    	}
    else if (!strncmp ("move", strtolower (data), strlen ("move")))
    	{
    	}
    
    return 0;
    }
    But if I run it I get segementation fault caused by pthread_create. Why?

    thanks

  2. #2
    and the hat of int overfl Salem's Avatar
    Join Date
    Aug 2001
    Location
    The edge of the known universe
    Posts
    39,659
    Probably because your indiscriminate casting has crippled the compiler from telling you where you screwed up.

    > pthread_create ((pthread_t *) pthread [pthreadc], NULL, (void *) server_thread_go, &client);
    Try for example
    pthread_create ( &pthread [pthreadc], NULL, (void *) server_thread_go, &client);

    Next step, prototype your thread function correctly. It is passed void*, and returns void*
    It does NOT return an int as in your code.
    void server_thread_go (void *client);
    Then you can refine to
    pthread_create ( &pthread [pthreadc], NULL, server_thread_go, &client);

    Finally, you're passing a pointer to a local variable (&client). What value to do expect several threads to read out of that memory location when they're all competing for CPU time? It's not going to be what you set up that's for sure.
    Since I guess you want to pass on the value stored in client at the moment you create the thread, then perhaps something like this.
    Code:
    int *temp = malloc( sizeof *temp );
    *temp = client;
    pthread_create ( &pthread [pthreadc], NULL, server_thread_go, temp);  // thread free's memory
    > pthread = realloc (pthread, sizeof (pthread_t) * (pthreadc + 1));
    Search my previous posts on how to call realloc properly.
    You need to assign to a temporary variable to make sure the realloc worked before trashing your only pointer to the memory.

    And now your thread function
    > int server_thread_go (void *client)
    Change this to
    void *server_thread_go (void *p)

    > value = read ((int) client, &depot, 64);
    To recover the client, do this
    Code:
    int client = *(int*)p;
    free( p ); // got all the parameters, now free it (see main for allocation)
    Then you can write
    value = read ( client, depot, sizeof depot );

    > data = strcat (data, depot);
    There is no guarantee that the memory you get first time around with malloc has a \0 stored in the first location. So your strcat just appends to anywhere.
    Also, see previous warnings about calling realloc.
    If you dance barefoot on the broken glass of undefined behaviour, you've got to expect the occasional cut.
    If at first you don't succeed, try writing your phone number on the exam paper.

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