Thread: Sockets and buffer size

  1. #1
    Registered User Joe Monti's Avatar
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    Feb 2003
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    Sockets and buffer size

    I'm writing a C++ app that uses sockets and I have no problem sending an recieving, but am having trouble separating the differnt types of messages i'm sending.

    I have several classes from which I need to send data using overloaded stream operators.

    when I say
    Code:
    socket << myObject;
    ...
    operator<<(Socket &socket, myObject mo) {
    	socket << mo.myInt;		// 0
    	socket << mo.myString;		// "hi world"
    }
    I recieve this: "0hi world", but I want to recieve "0", then "hi world".

    Is there any way to force the sockets to read and write in sync? without encoding value delimiters or forceing fixed-width data.

    I was thinking encoding delimiters may be more efficient at least on the per-object transmissions, but there will still be a point when I need to force read and write to sync between sending objects. (this is also multi-threaded with lots of user input jumping around)

    fixed-width data is out of the question becase there are so many types of clasess with so many types of data that need to be sent.

    Thanks!
    - Joseph Monti
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  2. #2
    Registered User Joe Monti's Avatar
    Join Date
    Feb 2003
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    Thanks. I will probably use some kind of encoding to format each object, but I am still concerned that more than one object will read/write at a time.

    There should be some way to signal the buffer dynamically, rather than specifying by fixed width.

    The problem is I dont know these sockets too well. And I dont know if its being buffered on the sending or recieving end. Is there somthing I can set on the socket for this?

    I've looked through the <sys/socket.h> header and around on Google, but I couldn't find anything to describe in detail what i'm looking for.

    Any suggestions?
    - Joseph Monti
    __________________
    This message is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation. For more info visit http://joe.tgpr.org/

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