Thread: Which toolkit should I use: gtk2+ or gtk3+?

  1. #1
    Registered User
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    Which toolkit should I use: gtk2+ or gtk3+?

    Hi,

    I was writing a program (about 500 lines) that makes use of some old openGL 2.1 graphics using C and freeGlut. The reason I used openGL 2.1 is simple: most tutorials on the net refer to it. Then I realized it would be better to include a GUI, so having the code written in C, I can only go for GTK. But then there is the problem: GTK3+ does is incompatible with openGL2.1 code (halting problem : Using OpenGL with GTK+ ). So I would need to go to GTK2+. But going to GTK2+ is going backwards is it not?

    What do you guys recommend? Here are a few options:

    1) Should I learn new openGL and use state-of-the-art GTK3+

    2) Just learn GTK2+

    3) Well, just convert/rewrite your C code into C++ and use Qt as it is cross-platform (GTK3+ is not so great in that aspect) and can achieve some wonderful results.

  2. #2
    Unregistered User Yarin's Avatar
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    OpenGL 2.1 is old, if you're okay with using it still, why wouldn't be okay with using the old GTK as well?
    Last edited by Yarin; 12-09-2016 at 07:32 PM.

  3. #3
    Guest
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    Agreed with Yarin, if you want to stick to C and an old OpenGL version, then just go with GTK2+, it's perfectly fine and not "old" in any sense of being bad / redundant.

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