Hey guys!
I have been thinking about this for a while now and was
hoping to get any insights on whether it would be an idea
to create a text game engine.
I know proper industry Game Engines are coded in C++/Script
and handle rendering, physics, sound, input and output etc. That
sort of task is way beyond myself. Do text game engines even exist,
or is their even a market or place for them? I understand from what
I have been debating that the overall "Engine" would simply create a
template for the adventure. Sort of "set the scene" or create a
dummy "Player" and "Enemy" structure. Graphics are almost
nothing bar simple ASCII text files which the engine could implement
with a built in FILE reader etc.
Again, this is just an idea at the moment. If I do go along and design
one (on paper first ), I will probably code it in C. Is it a good idea
or a waste if time?
Ada x