Thread: I encourage everyone to have a glance over the Quake II source code

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #12
    Make Fortran great again
    Join Date
    Sep 2009
    Posts
    1,413
    Quote Originally Posted by brewbuck View Post
    The source code of Clang.
    Which means nothing, because Clang is nothing but a glorified debugger. Anyone who has tried to use Clang for "real" code, should know what I'm referring to, i.e. Clang producing ud2 instructions unnecessarily, without warning.

    Edit: RANT: anyone who tries to defend Clang here is automatically wrong. This has been an issue for over 3 years now, and has not been fixed.
    Last edited by Epy; 04-04-2016 at 02:53 PM.

Popular pages Recent additions subscribe to a feed

Similar Threads

  1. Visual C++ .NET Quake 3 Source Port
    By bengreenwood in forum Game Programming
    Replies: 0
    Last Post: 03-16-2012, 08:02 PM
  2. Problem building Quake source
    By Silvercord in forum Game Programming
    Replies: 16
    Last Post: 07-11-2010, 09:13 AM
  3. Understanding something in Quake 2 Source Code
    By bengreenwood in forum C Programming
    Replies: 5
    Last Post: 08-05-2009, 02:22 PM
  4. Understanding a Line of Quake 2 Source Code
    By bengreenwood in forum C++ Programming
    Replies: 6
    Last Post: 08-04-2009, 03:15 PM
  5. Replies: 3
    Last Post: 05-08-2004, 10:58 AM