Thread: Interested in C++, but only C# offered...

  1. #16
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    C# is used for games (On all their [latest] consoles, and Windows), through the XNA framework. See Microsoft XNA - Wikipedia, the free encyclopedia
    Ah I see.

    Do you know any commercial game based on XNA? It seems to me like just a students/hobbyist thing.

    Since you are writing the code anyways, might as well write it in a language compatible with more platforms?

    This is my first game development job, so I don't have much experience at all, but they use C++ for all platforms (PC, PS3, XBOX, Wii, PSP), which makes sense. Why do it in C# for M$ and rewrite it in C++ for other platforms?

  2. #17
    Master Apprentice phantomotap's Avatar
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    Do you know any commercial game based on XNA?
    O_o

    How technical would you like the answer to be?
    How marketing would you like the answer to be?

    *shrug*

    I do know of a few commercial games that was developed with the "XNA Game Developer" suite. "Schizoid" and "Dishwasher: Dead Samurai" are the only two I like. The others that I know are garbage. All of them are largely "2D" in presentation and play.

    It seems to me like just a students/hobbyist thing.
    The XBox 360 has a crap implementation of the framework. A truly professional "AAA" title is probably impossible for the XBox 360 using the "XNA Game Developer" and certainly an unlikely thing. (I can't imagine anything with decent AI.)

    The PC implementation of the framework is an impressive piece of machinery. (That despite the crazy stack-based VM.) I can see a "AAA" title if a company could be convinced to chance it.

    Why do it in C# for M$ and rewrite it in C++ for other platforms?
    If any modern game engine is available for both languages it probably wouldn't be that big of an undertaking considering the common design elements.

    Besides, the code is pretty much the cheapest part of a game. (I'm looking at you Sony licensing department.)

    Soma

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