Thread: New Ghostbusters game is awesome

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  1. #1
    Guest Sebastiani's Avatar
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    Waterloo, Texas
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    5,708
    >> I can remember being taken to see the first Star Wars movie (77?)

    Did that, too.

    >> Mind we only had it for a few months because the Atari VCS came out soon after and I was introduced to the awesome world of Defender.

    I never really got into video games much (maybe because I usually wasn't very good at them, though), being more of a board game kind of person (except for maybe Dark Tower, but I don't think that quite qualifies as one). Later on in the eighties there were some video games I liked, though, such as Joust and Gauntlet.
    Code:
    #include <cmath>
    #include <complex>
    bool euler_flip(bool value)
    {
        return std::pow
        (
            std::complex<float>(std::exp(1.0)), 
            std::complex<float>(0, 1) 
            * std::complex<float>(std::atan(1.0)
            *(1 << (value + 2)))
        ).real() < 0;
    }

  2. #2
    Registered /usr
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    Newport, South Wales, UK
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    The cool thing about David Crane's Ghostbusters (1984) was that it was like a fun business simulation. Sort of like Sim City but with near-instant gratification. You could choose what you wanted to spend money on, if you had skill you could manage with the hearse, a couple traps and of course the Marshmallow Man bait (you couldn't possibly win without it) and make a load of money at the end and move on to the sports car so you could shoot around the map in seconds.

    It was a game that as a four year-old kid I could manage to play well, and after revisiting it via an emulator a few years ago I tried out other tactics and still enjoyed it! Proper classic.

    Does the new game involve actually running the business at all or is it just a collection of action sequences?

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