Thread: Favorite optical illusion?

  1. #16
    Banned ಠ_ಠ's Avatar
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    Quote Originally Posted by Sebastiani View Post
    Interesting. It's definitely turning clockwise for me - but then the position of the body even indicates that. Does anyone here really see it going counter-clockwise?

    EDIT: OK, I did get it going the other way now, but the natural tendency is definitely clockwise, for me.
    I find it fairly easy to switch direction back and forth

    also,

    http://www.moillusions.com/wp-conten...calculator.jpg
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  2. #17
    Guest Sebastiani's Avatar
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    >> I find it fairly easy to switch direction back and forth

    So I guess that would make you ambi-neural?

    >> also, http://www.moillusions.com/wp-conten...calculator.jpg

    Um, is that really considered an illusion?
    Code:
    #include <cmath>
    #include <complex>
    bool euler_flip(bool value)
    {
        return std::pow
        (
            std::complex<float>(std::exp(1.0)), 
            std::complex<float>(0, 1) 
            * std::complex<float>(std::atan(1.0)
            *(1 << (value + 2)))
        ).real() < 0;
    }

  3. #18
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    Quote Originally Posted by Sebastiani View Post
    Um, is that really considered an illusion?
    It's not photoshopped

    YouTube - Can you believe what you see
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  4. #19
    Guest Sebastiani's Avatar
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    >> It's not photoshopped

    So, then how does it work?
    Code:
    #include <cmath>
    #include <complex>
    bool euler_flip(bool value)
    {
        return std::pow
        (
            std::complex<float>(std::exp(1.0)), 
            std::complex<float>(0, 1) 
            * std::complex<float>(std::atan(1.0)
            *(1 << (value + 2)))
        ).real() < 0;
    }

  5. #20
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    Mostly by a wide-angle lens, I'd say. Makes things closer look bigger.

    And the curved shape fitting inside the other is in itself a known optical illusion.

    --
    Mats
    Compilers can produce warnings - make the compiler programmers happy: Use them!
    Please don't PM me for help - and no, I don't do help over instant messengers.

  6. #21
    Guest Sebastiani's Avatar
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    >> Mostly by a wide-angle lens, I'd say. Makes things closer look bigger.

    You're referring to the calculator illusion?
    Code:
    #include <cmath>
    #include <complex>
    bool euler_flip(bool value)
    {
        return std::pow
        (
            std::complex<float>(std::exp(1.0)), 
            std::complex<float>(0, 1) 
            * std::complex<float>(std::atan(1.0)
            *(1 << (value + 2)))
        ).real() < 0;
    }

  7. #22
    Banned ಠ_ಠ's Avatar
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    Quote Originally Posted by Sebastiani View Post
    >> It's not photoshopped

    So, then how does it work?
    1: take a photo of your hand in front of your desktop
    2: set that as your desktop
    3: move calculator into your hand
    4: take a photo of your hand in front of your desktop
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  8. #23
    Guest Sebastiani's Avatar
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    OK, got it.
    Code:
    #include <cmath>
    #include <complex>
    bool euler_flip(bool value)
    {
        return std::pow
        (
            std::complex<float>(std::exp(1.0)), 
            std::complex<float>(0, 1) 
            * std::complex<float>(std::atan(1.0)
            *(1 << (value + 2)))
        ).real() < 0;
    }

  9. #24
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    Quote Originally Posted by Sebastiani View Post
    >> Mostly by a wide-angle lens, I'd say. Makes things closer look bigger.

    You're referring to the calculator illusion?
    No, I was referring to the YouTube video that ಠ_ಠ posted.

    --
    Mats
    Compilers can produce warnings - make the compiler programmers happy: Use them!
    Please don't PM me for help - and no, I don't do help over instant messengers.

  10. #25
    Guest Sebastiani's Avatar
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    >> No, I was referring to the YouTube video that ಠ_ಠ posted.

    Right. That's just a shot from an inclined plane, correct?
    Code:
    #include <cmath>
    #include <complex>
    bool euler_flip(bool value)
    {
        return std::pow
        (
            std::complex<float>(std::exp(1.0)), 
            std::complex<float>(0, 1) 
            * std::complex<float>(std::atan(1.0)
            *(1 << (value + 2)))
        ).real() < 0;
    }

  11. #26
    Guest Sebastiani's Avatar
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    Speaking of illusions, ever since I was a kid I've been fascinated with magic tricks. David Copperfield was one of my favorites. These days, though, Chris Angel seems to be the best showman in that genre. I know a lot of his stuff is staged with actors and such, but others are done with real spectators, some with pretty convincing effects. The "crushed by a steam-roller on a bed of glass" is a good example. Still, he does get on my nerves sometimes, I admit, and some of his tricks just seem unnecessarily morbid. Anyone else have favorite magician/magic tricks?

    EDIT:
    Here is a full length version of the steam-roller trick, in case anyone is interested...
    Last edited by Sebastiani; 06-21-2009 at 02:01 AM.
    Code:
    #include <cmath>
    #include <complex>
    bool euler_flip(bool value)
    {
        return std::pow
        (
            std::complex<float>(std::exp(1.0)), 
            std::complex<float>(0, 1) 
            * std::complex<float>(std::atan(1.0)
            *(1 << (value + 2)))
        ).real() < 0;
    }

  12. #27
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    Quote Originally Posted by Sebastiani View Post
    Speaking of illusions, ever since I was a kid I've been fascinated with magic tricks. David Copperfield was one of my favorites. These days, though, Chris Angel seems to be the best showman in that genre. I know a lot of his stuff is staged with actors and such, but others are done with real spectators, some with pretty convincing effects. The "crushed by a steam-roller on a bed of glass" is a good example. Still, he does get on my nerves sometimes, I admit, and some of his tricks just seem unnecessarily morbid. Anyone else have favorite magician/magic tricks?

    EDIT:
    Here is a full length version of the steam-roller trick, in case anyone is interested...
    I like how he was in a ditch

    as far as magicians go I like Darren Brown
    Last edited by ಠ_ಠ; 06-21-2009 at 02:14 AM.
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  13. #28
    spurious conceit MK27's Avatar
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    Quote Originally Posted by Sebastiani View Post
    Interesting. It's definitely turning clockwise for me - but then the position of the body even indicates that. Does anyone here really see it going counter-clockwise?

    EDIT: OK, I did get it going the other way now, but the natural tendency is definitely clockwise, for me.
    That one's pretty amazing. I was so convinced it was fake I downloaded the image twice, once while it was clockwise and once counter-clockwise.

    diff says they are the same file and going thru frame by frame in gimp they look the same to me too. I even looked at just one image at a time locally. The progression of frames in the gif is both clockwise and counterclockwise -- it wags back and forth.

    I find this one frightening in that it just seems to alternate intermittently for me, and then I cannot do anything to make it change back the other way! Then it just happens...
    Last edited by MK27; 06-21-2009 at 09:08 AM.
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  14. #29
    l'Anziano DavidP's Avatar
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    Yeah I have been looking at the dancer for awhile and can't get it it to go counter-clockwise. Only clockwise.

    The motion of the animation supports the fact she is going clockwise anyways...when she faces you she is going from right to left...when is facing away from you, left to right...
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  15. #30
    Registered User VirtualAce's Avatar
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    Dancer turns clockwise for me but I can get it to turn counter-clockwise.

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