# Pong Help

• 06-29-2007
Pong Help
I Can't seem to figure out how to make the computer pong AI actually beatable.
Code:

```        Computer.y=Ball.y;                 if(Computer.y>2.87){                         Computer.y=2.87f;                 }                 if(Computer.y<-3.62){                         Computer.y=-3.62f;                 }```
Thats pretty much my AI right there. Only problem is that it never actually loses. I tried some other variations like if its lower or higher then move it up or down .01f; with some random movement but that doesn't help.

SO how do I balance out the AI?

Also if you need my entire coding just ask

Thanks for reading, hope to hear from you soon
• 06-29-2007
Salem
Well you're making it track the ball all the time, so obviously the bat will always meet the ball.

Suggestions
- limit the lateral acceleration of the computer bat.
- only track the ball position when the ball is on the computer side of the net (otherwise just move randomly). For more realism, pick a random point past the net to mimic reaction times.
• 06-29-2007
```        if(Ball.x<=-((rand()%100+1)/1000)){                 if(Computer.y<Ball.y){                 Computer.y+=.005f;                 }                 if(Computer.y>Ball.y){                 Computer.y-=.005f;                 }                 if(Computer.y>2.87){                         Computer.y=2.87f;                 }                 if(Computer.y<-3.62){                         Computer.y=-3.62f;                 }         }```