Hi, i've been scanning through the boards and I have came across a few threads that have contained the words "Resource Manager". What is the general description for this?
Hi, i've been scanning through the boards and I have came across a few threads that have contained the words "Resource Manager". What is the general description for this?
An object that manages resources. In game programming resources are such things as textures, models, game objects, sound effects, music, shaders, etc, etc. Resource management is extremely important in game programming. I feel it's important in programming in general but games do tend to have more resources to manage than most apps.
Well said. Bubba has a lot of experience writing robust resource managers (judging what I've read on these boards). The most robust resource manager I've written is for handling textures.
I'm not immature, I'm refined in the opposite direction.
Well thanks for the vote of confidence but I'm sure my system does not measure up to the dev houses that crank out the games we love. It's a complex topic and unfortunately it has very few correct approaches. It's like you either get it right or you get it completely wrong. Landing in the middle of those two extremes has been extremely difficult. I think some others on this board have found similar issues in their attempts.