I'm working on a 3d program and i'm just starting on the graphics.
The only thing in my way is i'm developing on a 433mh with no graphics card so which is faster.
OpenGl or DirectX
Thx
I'm working on a 3d program and i'm just starting on the graphics.
The only thing in my way is i'm developing on a 433mh with no graphics card so which is faster.
OpenGl or DirectX
Thx
Try to help all less knowledgeable than yourself, within
the limits provided by time, complexity and tolerance.
- Nor
No graphics card? How do you do anything? And why would you need to use a graphics API?
This is not an easy question to answer as there really is no right answer. Both APIs have their pros and cons. If you're developing for windows then use DirectX, if you need it to be portable then use OpenGL and then find another API for all of the input and sound stuff. Allegro seems to be pretty popular here. Or look into SDL. www.libsdl.org
If you're using anything less than version 8 of DirectX then I'd say go with OpenGL. It'll be much easier on you. DX8 is not so bad. A couple of links to help you choose:
OpenGL
http://nehe.gamedev.net
DirectX
http://www.drunkenhyena.com
Thx i looked at what the diffrent pros and cons between the two of them and i've decided to go with OpenGL
Thx.
Try to help all less knowledgeable than yourself, within
the limits provided by time, complexity and tolerance.
- Nor
if you did have a graphics accelerator, then it would depend on that to which would be faster (i.e. ATIs are better with DirectX and Nvida's with OpenGL)