Thread: Blending Problem

  1. #1
    Registered User IdioticCreation's Avatar
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    Blending Problem

    I'm having a little trouble with blending in my Asteroids game. The asteroids are png files with transparency, this way when they overlap you don't see the black box around the asteroids because it's transparent.

    Here's how I'm using blending.
    Code:
    glEnable( GL_BLEND );
        glBlendFunc(GL_SRC_ALPHA, GL_ONE);
    Here's what I'm talking about
    http://i14.photobucket.com/albums/a3...ions-Aster.png

    So basically I want the pixels around the asteroid to be transparent, but the actual asteroid pixels to not show through.

  2. #2
    Registered User VirtualAce's Avatar
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    In Direct3D you do this:

    1. Create color map.
    2. Create alpha map (White = opaque, black = transparent)
    3. Create dds file that merges alpha channel with color channels
    4. Set blend mode to: SRC_BLEND - SRC_ALPHA, DEST_BLEND - INV_SRC_ALPHA
    5. Render

    Perhaps you can 'port' that to GL.

    Sample:
    Last edited by VirtualAce; 03-12-2011 at 11:41 AM.

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