Thread: Simulating movement in OpenGL...

  1. #1
    Not stupid, just stupider yaya's Avatar
    Join Date
    May 2007

    Thumbs up Simulating movement in OpenGL...

    I'm new to OpenGL and I'm trying to make the "camera" move just like in a first-pesron shooter but everything rotates on the 0, 0, 0 point. How am I supposed to make everything rotate around me? Or is there a way to actually move the "camera".

    If you want me to post my code, I will.


  2. #2
    and the Hat of Guessing tabstop's Avatar
    Join Date
    Nov 2007
    But, you are at (0,0,0). Do you mean that everything on the screen rotates counterclockwise, or something? Remember that the x axis goes left to right, y goes up and down, and z goes out-of-the-screen and into-the-screen. So if you want to act as though you're spinning in place, you yourself are rotating around the y-axis.

  3. #3
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    Jan 2008

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