Thread: Simulating movement in OpenGL...

  1. #1
    Not stupid, just stupider yaya's Avatar
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    Thumbs up Simulating movement in OpenGL...

    I'm new to OpenGL and I'm trying to make the "camera" move just like in a first-pesron shooter but everything rotates on the 0, 0, 0 point. How am I supposed to make everything rotate around me? Or is there a way to actually move the "camera".

    If you want me to post my code, I will.

    Thanks.

  2. #2
    and the Hat of Guessing tabstop's Avatar
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    But, you are at (0,0,0). Do you mean that everything on the screen rotates counterclockwise, or something? Remember that the x axis goes left to right, y goes up and down, and z goes out-of-the-screen and into-the-screen. So if you want to act as though you're spinning in place, you yourself are rotating around the y-axis.

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