Thread: SDL taking too many resources

  1. #16
    Dr Dipshi++ mike_g's Avatar
    Join Date
    Oct 2006
    On me hyperplane
    Yes bubba, I wouldn't go through all 1200 line of code either, but I would do a find for stuff like SDL_LoadSurface. Since the RAM is being eaten up so fast the code is probably loading too much stuff somehow. When you are only loading the first level from scratch its unlikely to be a problem with old stuff not being cleaned up correctly.

  2. #17
    Frequently Quite Prolix dwks's Avatar
    Join Date
    Apr 2005
    You mean SDL_LoadBMP(), or, if the OP is using SDL_image, IMG_Load(), right?

    @Mavix: if you don't have any objections to posting your code (for example, you might not want to release your game's source code), you may as well post it. It's possible that someone will look at it. Right now you're not going to get much more help.

    Seek and ye shall find. quaere et invenies.

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  3. #18
    Registered User
    Join Date
    Sep 2006
    Thats why I have decided to do it in c# instead. I have a basic understanding of c++, but for now I'l focus on c#. I'l learn c++ when I go collage, which is still quite far away.
    Also, I always indent my code. I'm neorotic about it. I cant stand, or read, code that isnt indented.

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