Thread: making a mesh have collision ,

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  1. #1
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    Nov 2002
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    making a mesh have collision ,

    say i model a room in 3d max studio then load the mesh in directx and set the material , how would i go about making the mesh become part of the world , so like if the player or camera move up a hill or in to the wall , how is that detected , i am starting to think you have to some how get all the vertice cordinates around all the mesh?
    Last edited by Anddos; 08-27-2007 at 04:39 PM.

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