You know that animation occupies a fitting place in 3D Game programming. MD3, MD5 animation file formats are most spread. But we all understand that load frames of animation is not rational & MD* quality animation file "weigh" ~30+Mb of disk space.
Another way of loading animation consist in using SKELETAL animation (animation using bones) files such as SMD file formal. It came from Half-Life 2 developers - Valve company and widely using in SOURCE rendering engine.
So I open this thread to conversate about SMD file format.
1. EXPORTING from modelling tools
2. PARSING n LOADING in program
3. USING REAL TIME SKELETAL ANIMATION in program
Tools to create n export: http://www.chaosincarnate.net/cannonfodder/cftools.htm
Lets find together other stuff and enjoy low-weight, fast-loading skeletal animation in our demos !