what libs should i use for 3D for platform indpendet
sorry if this is a non clever or to lame question but still ...
as a second year projrect in (Software Engeenering) i need to create a 3d game (client server and my own engeine ).
after reading few manuals i guess i should openGL and not Direct3D since it won't be platform independent.
i belive that i use the wrong term since what i need is that the precompiled code should be the same not as in java ..
since i don't know both OpenGl and DirectX i will start learning now.
but for now my question is what libs should i use (expect GL and SDL) that will allow me to work both on linux and Windows (to run and compile).