Was looking at the CSX format used by Torque Constructor, to see if I might be able to write a loader for it. Luckily it's XML, so no probs there.
But one thing that's throwing me off, is the way faces are defined in the file:
How does one go about making triangles out of a plane as defined here?<Face id="36" plane="1 -0 0 -2" material="uvchart128" texgens="-0 0.25 0 0.5 0 0 -0.25 -0.5" texScale="1 1" texDiv="128 128" />