Thread: Graphics libraries

  1. #1
    Sanity is for the weak! beene's Avatar
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    Graphics libraries

    Hi
    I was wondering today at school what would pro-programmers use for their graphics. Say like Halo/Halo2/Halo3. Would they create their own or use DirectX/OpenGL?

  2. #2
    and the hat of int overfl Salem's Avatar
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    Pick up a game, look at the box and it usually says "needs DX10" or "OpenGL" or ....
    If you dance barefoot on the broken glass of undefined behaviour, you've got to expect the occasional cut.
    If at first you don't succeed, try writing your phone number on the exam paper.

  3. #3
    Ethernal Noob
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    Sometimes both.

    The halo series most likely used DirectX since it was for a microsoft console.

  4. #4
    Lean Mean Coding Machine KONI's Avatar
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    Doom 3, or should I say, John Carmack, uses OpenGL ... and that's all that really matters in Graphics programming anyway.

  5. #5
    C maniac
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    I'd say that most open-source programmers use OpenGL/MESA, whereas companies like Blizzard or EA would use DirectX.

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