Thread: Re-code a dizzy clone

  1. #1
    Its hard... But im here swgh's Avatar
    Join Date
    Apr 2005

    Re-code a dizzy clone

    I know Dizzy was coded in assembely Language on the amstrad when I had it, but id love to write a clone of it in my own time. My one question is this:

    Is it possible to re-write a dizzy game clone in C or C++?

    I know the graphics used back then were very basic, green, red, blue and yellow was the limit for the game I think. I am writing some notes at the moment on my plans and ideas. but I thought to myself can this really be re-written a higher level language?

    Thanks for any replys guys
    Double Helix STL

  2. #2
    and the hat of int overfl Salem's Avatar
    Join Date
    Aug 2001
    The edge of the known universe
    Today's PC are what - 1000x more powerful than an 8 bit amstrad?

    Yeah, I'd say it was possible.
    If you dance barefoot on the broken glass of undefined behaviour, you've got to expect the occasional cut.
    If at first you don't succeed, try writing your phone number on the exam paper.

  3. #3
    C maniac
    Join Date
    Aug 2004
    Cyberwarping to Middle Earth
    Definitly possible. Let me know if you do it.

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