I don't like new version, warp and kill tiles destroyed everything what was good in Ubertube2.
Previous version rox
I don't like new version, warp and kill tiles destroyed everything what was good in Ubertube2.
Previous version rox
I tried downloading it, and I get frozen when I press spacebar and try to start playing. It just freezes, I let it go for awhile but it was definitely frozen.
I'll tone down the warp tiles so they are less powerful, and maybe just one ever level or two.
Programming Your Mom. http://www.dandongs.com/
Good news all. I got rid of the stupid warp tiles (sorry, should've realized they completely ruined the game). I turned them into "Gas station" tiles which fill your tank. That way, you won't be bored on the early levels slowly going through them, but you can't just hold down the accelerator 24/7. Also, I deleted all the scores from the warp tile version (sorry to those of you in the top 10, it was just too insane)
Programming Your Mom. http://www.dandongs.com/
I just added a real intense graphical effect in which the tube twists/turns. Enjoy
Programming Your Mom. http://www.dandongs.com/
My opinion is get rid of the kill squares as you die anyway if you fall through a hole. Maybe replace them with a shield square so you get 5 seconds of safe, but then reduce the number. Seriously change the name from Gas to something else, it really isn't space age.
I like the new tube design but it is a lot harder.
>> Seriously change the name from Gas to something else, it really isn't space age.
Liquid Schwartz!
Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.
- Mike McShaffry
The Wankel Plasma Drive XXX Edition
Here's another idea, replace all of the gas tanktiles a kill tiles with a pickup tile, like with the boxes out of mario kart, it selects a random thing for you, like speed boost or mega size tank, or path of god (where all the holes are filled in for a certain amount of time), or shield. Something like that would make it interesting.
In your latest version there is also a problem with the joining of the old leve and the grey level ends, where I have fallen down a couple of times when I have been on perfectly solid floor. You will notice it as you come up to the grey part.
Great jobe done, but like bumfluff said it is a lot harder then in previous versions. Maybe if view would be a little bit far away so you could spot holes sooner, because right now they are sneaky.
Last edited by marrk; 01-06-2007 at 04:35 PM.