Thread: 3d guitar model (screenies)

  1. #1

    Join Date
    May 2005
    Posts
    1,042

    3d guitar model (screenies)

    This isn't really game programming per se.

    I just finished taking a graphics course at school. It was similar to autoCAD, but used Kutotek KeyCreator. I really don't like the program, but once I got the hang of it I could make some pretty sweet models quickly and efficiently.

    My final project was to build a model of my guitar. It's a washburn classical guitar, nothing fancy. All of the measurements are pretty accurate, including the shape of the body and the curvature under the fingerboard. It actually got pretty difficult in many places. I'd say it took about 10 hours altogether to build the model (this includes taking measurements and screwups). The hardest part was taking measurements (I had to trace the profiles on graph paper and take sample points to approximate the shape).

    It was also difficult assembling the final guitar, as it was built from three major pieces: the body, the fingerboard and the head. The places where the pieces met didn't want to 'go together,' and I had to find clever ways of blending them together.

    I've attached two screenies.
    I'm not immature, I'm refined in the opposite direction.

  2. #2
    Registered User VirtualAce's Avatar
    Join Date
    Aug 2001
    Posts
    9,607
    Nice. You're hired to make my next set of models. I 100% suck at model creation.

  3. #3
    Registered User
    Join Date
    May 2006
    Posts
    169
    Taking measurements? Programs today let you attach an image to a viewport and draw from there. I guess whether you measure things or not actually depends on what you are trying to acheive - an accurate prototype or a creative artwork.
    Nice job altogether.

  4. #4
    Insane Game Developer Nodtveidt's Avatar
    Join Date
    Nov 2006
    Location
    Isabela, PR
    Posts
    105
    Very nice work. It looks quite proportionate.
    Code:
    cout << "Language comparisons are dumb";
    echo("Language comparisons are dumb");
    PRINT "Language comparisons are dumb"
    alert ("Language comparisons are dumb")

  5. #5
    Darkness Prevails Dark_Phoenix's Avatar
    Join Date
    Oct 2006
    Location
    Houston, Texas
    Posts
    174
    Pretty sweet!

    I agree with Bubba, Artistic ability is not my strong point. Kinda weird since I took art classes in high school...
    Using Code::Blocks and Windows XP

    In every hero, there COULD be a villain!

  6. #6

    Join Date
    May 2005
    Posts
    1,042
    depends on what you are trying to acheive
    Yeah, an 'A' in the class
    I'm not immature, I'm refined in the opposite direction.

  7. #7
    Supermassive black hole cboard_member's Avatar
    Join Date
    Jul 2005
    Posts
    1,709
    Nice, man.
    Any news on that seminar recording?
    Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.

    - Mike McShaffry

  8. #8

    Join Date
    May 2005
    Posts
    1,042
    christ I totally forgot about that. I didn't end up going home, I had to stay at school to study for finals. I've been ultra busy and stressed, lol. I've still got it saved don't worry.
    I'm not immature, I'm refined in the opposite direction.

  9. #9
    Supermassive black hole cboard_member's Avatar
    Join Date
    Jul 2005
    Posts
    1,709
    What would you do without me ?
    Sucks that you couldn't get home though. Will you be going home for xmas? Is there anything to go home to?
    Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.

    - Mike McShaffry

  10. #10

    Join Date
    May 2005
    Posts
    1,042
    Yep, and I'm going home to beer and a girlfriend for a month
    I'm not immature, I'm refined in the opposite direction.

  11. #11
    System.out.println("");
    Join Date
    Jan 2005
    Posts
    84
    Nice work. I have done some work with AutoCAD and Mechanical Desktop. Making the individual parts usually isn't too bad, but piecing it together can be quite difficult.

  12. #12

    Join Date
    May 2005
    Posts
    1,042
    I agree Loctan. What types of things did you make? Was it for school or your own personal pleasure?

    Here is a document that describes the development of the project (2MB download).

    ihatenature.thejefffiles.com/development.doc

    I don't think that, in the absolute sense, what I created was magnificient, it's just that I haven't really made 3D models before. I've done some half life mapping with worldcraft, and I've made the maps for my latest hovertank project, but that's about it. I learned a lot by making this stupid guitar model
    I'm not immature, I'm refined in the opposite direction.

Popular pages Recent additions subscribe to a feed

Similar Threads

  1. 3d model with lighting effects
    By redacted user in forum Tech Board
    Replies: 2
    Last Post: 10-10-2008, 05:31 PM
  2. 3d Model file format
    By glo in forum Game Programming
    Replies: 4
    Last Post: 09-15-2008, 04:33 PM
  3. Help with file reading/dynamic memory allocation
    By Quasar in forum C++ Programming
    Replies: 4
    Last Post: 05-17-2004, 03:36 PM
  4. I'm completely stuck!
    By tek in forum C++ Programming
    Replies: 0
    Last Post: 08-23-2003, 06:43 PM
  5. 3D starfield
    By VirtualAce in forum Game Programming
    Replies: 6
    Last Post: 06-26-2003, 12:40 PM