Thread: glTranslatef or related function

  1. #1
    l'Anziano DavidP's Avatar
    Join Date
    Aug 2001
    Plano, Texas, United States

    glTranslatef or related function

    In OpenGL, to move around the screen you use glTranslatef(). But that moves from the last spot you glTranslatef()ed from...not from (0,0,0) every time...

    Is there any function that moves from (0,0,0) every time so you can just store an objects screen position in a class?
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  2. #2
    Registered User
    Join Date
    Aug 2001
    glLoadIdentity() will reset the everything back to zero.

    so for a simple project, you could just call


    for every object in your scene.

    You should know that this is not the most effiecent way to do that.

  3. #3
    Has a Masters in B.S.
    Join Date
    Aug 2001
    use glPushMatrix() and glPopMatrix() if you don't want to lose the original translations
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