I am making a 2D RPG.
So far i have written it in C++, using SDL libraries, but more and more i am finding people using SDL but then using OpenGL for the graphics part of the engine.
Why is this?
Can SDL handle an entire games graphics by itself?
Do people use OpenGL because it's easier?
I am confused why anyone would use OpenGL for a 2D graphics engine, if SDL can do this on it's own?