Is there a function I can use in DX9 to find out what my video card can support, such as 16/32 bit index buffers?
Is there a function I can use in DX9 to find out what my video card can support, such as 16/32 bit index buffers?
Well, I guess I should have been more specific... Did not have my morning coffee yet before
Is there anything that is not reported by IDirect3DDevice9::GetDeviceCaps() or does that pretty much wrap up all aspects of the video card?
Sorry for the confusion, but my brain tends to not work right before my first cup of coffee.....