Is there any way to back up the camera up or something so that what I'm viewing isn't just like a -1.0 - 1.0 space? Like, I am really bad with opengl terminology and stuff right now but I think what I have right now is like:
Code:
Z = 0.0 -----------> Z = X
Some
X-Y Other
/ Space Bound
/ S That
/ P Might
camera ---- A Be The
\ C Other
\ E Side
\ Of A
Frustrum
And my XY space at 0.0 is bounded by the top of the frustrum which is a square of -1.0X, -1.0Y to 1.0X, 1.0Y. I just want my XY space to be bounded by something arbitrary like -100.0X, -100.0Y to 100.0X, 100.0Y
I have no idea what functions to use or anything.