Is there any way to back up the camera up or something so that what I'm viewing isn't just like a -1.0 - 1.0 space? Like, I am really bad with opengl terminology and stuff right now but I think what I have right now is like:

Code:
                Z = 0.0	 ----------->	Z = X
	


					Some
		X-Y			Other
	  /				Space Bound
	 /	S			That
	/	P                     	Might
camera ----	A			Be The
	\	C			Other
	 \	E			Side
	  \				Of A
					Frustrum
And my XY space at 0.0 is bounded by the top of the frustrum which is a square of -1.0X, -1.0Y to 1.0X, 1.0Y. I just want my XY space to be bounded by something arbitrary like -100.0X, -100.0Y to 100.0X, 100.0Y

I have no idea what functions to use or anything.