Thread: How do you all feel about a possible e-book on OpenGL in 2D?

  1. #16
    pwns nooblars
    Join Date
    Oct 2005
    Portland, Or
    I would be interested in reading it since I don't have any books on OpenGL (and my only 2d/3d programming books are for DX7 and DX8). Dxfoo, I would recommend against using any old APIs though. It is horribly discouraging to use old APIs. I am not an OpenGL nut or anything, but perhaps there is a middle ground between GLUT and SDL?

  2. #17
    Software engineer
    Join Date
    Aug 2005
    I feel that GLUT is more than enough for someone to learn OpenGL with. I don't believe the transition to SDL would be tough, if someone is so inclined. Anyone who uses SDL should be able to follow along since we're really just using 12 functions of GLUT. And believe me, that's all we need! If I hear any API replies again I'm using Win32 since that's usually all I ever use anyway. In fact, I think SDL people need to explore the wonders of the Win32 API for most professional games.

Popular pages Recent additions subscribe to a feed

Similar Threads

  1. OpenGL - 2d text in 3d game
    By mikeb1986 in forum C++ Programming
    Replies: 1
    Last Post: 03-22-2006, 01:24 PM
  2. Why only 32x32? (OpenGL) [Please help]
    By Queatrix in forum Game Programming
    Replies: 2
    Last Post: 01-23-2006, 02:39 PM
  3. OpenGL book
    By macman in forum Tech Board
    Replies: 3
    Last Post: 04-03-2005, 10:58 AM
  4. Help with 2d OpenGL top-down shooter.
    By TonyP in forum Game Programming
    Replies: 4
    Last Post: 09-11-2002, 11:39 AM