Or you could just redraw the entire thing every loop and use something besides the Win32 console. Anything I do text-based I usually do through SDL. Makes for more portable code and it can be double buffered - which is great on the eyes.
Or you could just redraw the entire thing every loop and use something besides the Win32 console. Anything I do text-based I usually do through SDL. Makes for more portable code and it can be double buffered - which is great on the eyes.
Thanks everyone. I've got quite a few things working now, but one thing that is killing me is random dungeon generation. I have been working on it for about 6 hours now, and I can't get the rooms I generate to not randomly overlap. I haven't even thought about halls yet. I think I'm going to take a break and try this again later, as my head is killing me now. If anyone has a good idea as to how I could do this, please let me know.