I haven't been able to find any SDL game programming books (although I didn't look too closely); does anyone know of any offhand?
I haven't been able to find any SDL game programming books (although I didn't look too closely); does anyone know of any offhand?
dwk
Seek and ye shall find. quaere et invenies.
"Simplicity does not precede complexity, but follows it." -- Alan Perlis
"Testing can only prove the presence of bugs, not their absence." -- Edsger Dijkstra
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The only one I know of is this one.
The documentation is probably your best source.
Lazyfoo Productions is a decent tutorial for SDL. It's not a book, though.
http://lazyfooproductions.com/SDL_tutorials/index.php
Okay, thanks.
Yes, there are lots of tutorials on the SDL homepage: http://www.libsdl.org/tutorials.phpLazyfoo Productions is a decent tutorial for SDL.
I have another question: what library is the most popular for supplementing the SDL? (Providing line functions, circle functions, and possibly image processing functions.) I use SDL_image and SDL_gfx. I've heard of SGE, but apparently it doesn't work on Macs and it's written in C++ (I like to use C, and overloaded functions in C don't work too well . . .).
dwk
Seek and ye shall find. quaere et invenies.
"Simplicity does not precede complexity, but follows it." -- Alan Perlis
"Testing can only prove the presence of bugs, not their absence." -- Edsger Dijkstra
"The only real mistake is the one from which we learn nothing." -- John Powell
Other boards: DaniWeb, TPS
Unofficial Wiki FAQ: cpwiki.sf.net
My website: http://dwks.theprogrammingsite.com/
Projects: codeform, xuni, atlantis, nort, etc.