Thread: Using 3dsmax models with directx.

  1. #1
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    Using 3dsmax models with directx.

    Hi! Just started thinking about game programming. I was wondering, are there any APIs that can import a *.max file as a model in directx? And if there isn't, what model formats does directx support?

  2. #2
    Supermassive black hole cboard_member's Avatar
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    AFAIK DirectX only supports .x files "out of the box". You'll have to write your own .max file parser or see if there's a 3rd party library.
    Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.

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  3. #3
    Frequently Quite Prolix dwks's Avatar
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    There's a library for the SDL that supports 3DS files: http://www.libsdl.org/libraries.php?...3ds&perpage=50

    I know it's the SDL and you're not using that, but maybe it will help (the license is GPL so you can look at the source if you like).
    dwk

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  4. #4
    Registered User VirtualAce's Avatar
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    3DS should have an export that supports .x files.

    If not, MSDN has several <insert model format> to .X file converters for download.

  5. #5
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    Ok, thanks for the replies, I'll use .x format.

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