Thread: sdl

  1. #1
    Registered User
    Join Date
    Sep 2005
    Posts
    196

    sdl

    ok ive heard that for programmers you want to get into real graphical games should use sdl,then later opengl direct x


    i was just wondering if sdl is like the best "3rd party"? i believe its called library for games with opengl accompanying it so,is it the best or are there any others that are better,ive heard of allegro but i dont really like it.

  2. #2
    Frequently Quite Prolix dwks's Avatar
    Join Date
    Apr 2005
    Location
    Canada
    Posts
    8,057
    It's the best library (yes, that is the term) in my opinion, perhaps because it's one of the only ones I've ever used. Try searching the board; I'm sure there are a few threads on the topic.
    dwk

    Seek and ye shall find. quaere et invenies.

    "Simplicity does not precede complexity, but follows it." -- Alan Perlis
    "Testing can only prove the presence of bugs, not their absence." -- Edsger Dijkstra
    "The only real mistake is the one from which we learn nothing." -- John Powell


    Other boards: DaniWeb, TPS
    Unofficial Wiki FAQ: cpwiki.sf.net

    My website: http://dwks.theprogrammingsite.com/
    Projects: codeform, xuni, atlantis, nort, etc.

  3. #3
    Registered User
    Join Date
    Sep 2005
    Posts
    196
    i cant search boards i use google everytime i search the board i put in the wrong thing and have to wait to let me do a new one

  4. #4
    Frequently Quite Prolix dwks's Avatar
    Join Date
    Apr 2005
    Location
    Canada
    Posts
    8,057
    Well, searching the board for "sdl allegro graphics library" turned up at least one thread about SDL vs. Allegro: http://cboard.cprogramming.com/showthread.php?t=56577 (Don't know how relevant it is.)
    dwk

    Seek and ye shall find. quaere et invenies.

    "Simplicity does not precede complexity, but follows it." -- Alan Perlis
    "Testing can only prove the presence of bugs, not their absence." -- Edsger Dijkstra
    "The only real mistake is the one from which we learn nothing." -- John Powell


    Other boards: DaniWeb, TPS
    Unofficial Wiki FAQ: cpwiki.sf.net

    My website: http://dwks.theprogrammingsite.com/
    Projects: codeform, xuni, atlantis, nort, etc.

  5. #5
    Registered User
    Join Date
    Sep 2005
    Posts
    196
    ok so you use sdl ,know any good tutorials ive looked through the sticky and on the sdl website the best one i found was lazyfooproductions and its not quite my faviourite

  6. #6
    Frequently Quite Prolix dwks's Avatar
    Join Date
    Apr 2005
    Location
    Canada
    Posts
    8,057
    Well, I just used the simple tutorials in the documentation, but then I already knew how to do some graphics programming. Again, you could try searching this board.

    This one looks okay: http://sol.gfxile.net/gp/

    [edit] http://cboard.cprogramming.com/showthread.php?t=60989 [/edit]
    dwk

    Seek and ye shall find. quaere et invenies.

    "Simplicity does not precede complexity, but follows it." -- Alan Perlis
    "Testing can only prove the presence of bugs, not their absence." -- Edsger Dijkstra
    "The only real mistake is the one from which we learn nothing." -- John Powell


    Other boards: DaniWeb, TPS
    Unofficial Wiki FAQ: cpwiki.sf.net

    My website: http://dwks.theprogrammingsite.com/
    Projects: codeform, xuni, atlantis, nort, etc.

Popular pages Recent additions subscribe to a feed

Similar Threads

  1. SDL and stdio.h
    By a.mlw.walker in forum C Programming
    Replies: 1
    Last Post: 02-06-2009, 07:45 AM
  2. Problems compiling this SDL app
    By Rider in forum C++ Programming
    Replies: 3
    Last Post: 03-27-2007, 12:22 PM
  3. SDL and MinGW Studio
    By Vicious in forum Tech Board
    Replies: 0
    Last Post: 07-30-2004, 09:59 PM
  4. SDL and Windows
    By nickname_changed in forum Windows Programming
    Replies: 14
    Last Post: 10-24-2003, 12:19 AM
  5. sdl in c++
    By Klinerr1 in forum C++ Programming
    Replies: 8
    Last Post: 07-07-2002, 07:46 AM