I just had what I think is a good idea (don't even think about holding me to that!).
I've been fiddling with a Forth system recently and I must say I'm enjoying it's interactivity. The way the whole development process feels like it "keeps rolling". Could we apply this to game development, but I mean more than just making the programming environment interactive?
I haven't fully thought this through yet (no!) so be sure to point out anything pretty obviously hindering that I've not considered.
I'm thinking of what's more or less a "toybox" environment. An environment where you can instantly(ish) see changes to any aspect of the game - even graphically (which may be a pipe dream).
Hell, this whole idea may be a pipe dream.
Well tell me what you think. I'm especially interested to hear ideas from the regular game programmers here.
'K, I'm off to youtube, aka "free music videos".com