Thread: Hacker Game

  1. #1
    Registered User
    Join Date
    Apr 2006
    Posts
    132

    Hacker Game

    Hi, there is a game www.streethacker.com , and also uplink hacker elite.

    im just wonderin how hard this would be to make, and what type of codes would i need? classes or wot?

    just wondering. Reece.

  2. #2
    Registered User VirtualAce's Avatar
    Join Date
    Aug 2001
    Posts
    9,607
    A lot.

  3. #3
    For Narnia! Sentral's Avatar
    Join Date
    May 2005
    Location
    Narnia
    Posts
    719
    Amazing game! Blew me away, it was almost too real! hehe

  4. #4
    Registered User
    Join Date
    Jun 2006
    Posts
    29
    It doesn't seem that hard.... OGL and some classes(each program)... the rest seem quite simple..

  5. #5
    Registered User
    Join Date
    Aug 2003
    Posts
    1,218
    You obviously dont know how much underlying stuff you have think about when creating a game.
    STL Util a small headers-only library with various utility functions. Mainly for fun but feedback is welcome.

  6. #6
    Supermassive black hole cboard_member's Avatar
    Join Date
    Jul 2005
    Posts
    1,709
    Quote Originally Posted by Shakti
    You obviously dont know how much underlying stuff you have think about when creating a game.
    That hit me like walking into a brick wall when I started game programming.
    Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.

    - Mike McShaffry

  7. #7
    Registered User Frobozz's Avatar
    Join Date
    Dec 2002
    Posts
    546
    Quote Originally Posted by gftmc
    It doesn't seem that hard.... OGL and some classes(each program)... the rest seem quite simple..
    Take a look at those screenshots and think again. I guarantee you that isn't "quite simple".

  8. #8
    Computer guy
    Join Date
    Sep 2005
    Location
    I'm lost!!!
    Posts
    200
    @gftmc: it does look simple, but when done it's not simple. Think about all the little details, such as particles, physics (i'm not sure they have it in that game), screen effect, text.....blah, blah, all kind of stuff. Then the sound, music.... It's really easier to think about all of them, but they could drive you nut when you do it. (took me about 4 months to make a breakout game with all kind of fancy graphics, and sounds)
    Hello, testing testing. Everthing is running perfectly...for now

Popular pages Recent additions subscribe to a feed

Similar Threads

  1. how do the game engine and the api interact?
    By Shadow12345 in forum Game Programming
    Replies: 9
    Last Post: 12-08-2010, 12:08 AM
  2. game engine advice?
    By stien in forum Game Programming
    Replies: 0
    Last Post: 01-23-2007, 03:46 PM
  3. 2D RPG Online Game Project. 30% Complete. To be released and marketed.
    By drallstars in forum Projects and Job Recruitment
    Replies: 2
    Last Post: 10-28-2006, 12:48 AM
  4. My Maze Game --- A Few Questions
    By TechWins in forum Game Programming
    Replies: 18
    Last Post: 04-24-2002, 11:00 PM