So I'm using SDL to make a game. I am starting with the game menu first. For example, it will have "New Game", "Load Game", "Exit", etc. I want to use the mouse to pick the choice, I don't want to use the arrow keys or anything like that. So would I just have to keep track of where the mouse is, and if it equals the area of the text, then it will execute whatever action, correct? Would I have to make sometype of boundary around the text to detect a mouse event?