A while back I created a game engine that utilizes OpenGL and I was planning on adding on a model loading system. This game engine I wrote was using Dev-C++, if you didn't know . I've searched and found code snippets and such that load MD2 models(I don't care what type of model) BUT most of these snippets used GLUT. I even have an OpenGL book that uses GLUT in the process of loading models but as I've heard(from somewhere so I may be incorrect on this) GLUT is obsolete. Either way, I tried using GLUT with Dev and they didn't play well with each other. So my question to you, is what's the easiest way to load a model in OpenGL using methods compatible with Dev-C++? Thanks again.