I did a 48hr game programming competition this weekend (ludumdare), and the following game is the result:
CrazyTank
A Screeny is attached.
By mindful that I made this in 48 hours, probably more like 16 hours coding time, and its very alpha.
I did a 48hr game programming competition this weekend (ludumdare), and the following game is the result:
CrazyTank
A Screeny is attached.
By mindful that I made this in 48 hours, probably more like 16 hours coding time, and its very alpha.
Programming Your Mom. http://www.dandongs.com/
Just ran it, looks good. What language did you code this in? It would be nice to be able to look at the source code for it though. All my computer shows is dll files. Good job mind
Pretty neat - I'd like to see the source too. Love the way the tanks jump.
Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.
- Mike McShaffry
Hmm... I am missing something........ Music! Sounds!
Operating Systems:
- Ubuntu 9.04
- XP
Compiler: gcc
Maybe you didn't hear he made it in 48 hours. Looks good, Crazy.
Sent from my iPadŽ
Yeah did you work solid for the 48 hours or was it done in less time?
Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.
- Mike McShaffry
didnt he say 16 hours programming time?
Excellent work buddy.
I'm not immature, I'm refined in the opposite direction.
>> didnt he say 16 hours programming time?
I was talking about programming + content.
Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.
- Mike McShaffry
Hey guys, glad you like it.
First off, I meant 16 hours of development. That includes art, tweaking, watching it run and sitting there, chatting on the IRC channel, etc., so maybe 10-11 hours of coding. 16 hours total were spent on the game. I decided upon finishing, that no sound would be better than bad sound (which I find really annoying), so even though I had five hours left, I uploaded and went to sleep instead of making the sound.
I really didn't have time to work the entire 48 hours, cause of going to see grandparents, eating, sleeping, a school project, church, choir practice, and youth group.
The code is pure C++/OpenGL/SDL
Because of this, the source code is incredibly hacked up and messy (glibc throughs a "corrupt double-linked list" error on exit, which doesn't really matter, cause its exiting, but still not a good sign of code quality).
For those of you who still want to see this beast (it may make you cry or puke or something, its nasty), the source code is here:
http://ludumdare.com/files/227_CrazyTank_src.zip
Sorry, I felt the need for a disclaimer, because my code is generally better than that.
For those of you wondering about the files in the "mdl/" folder, I wrote a script which converted the blender models I made into C++ source code. Messy & Fast.
Programming Your Mom. http://www.dandongs.com/
>> //Get it, Sea World, hahahhaha
LOL.
Nuts.
Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.
- Mike McShaffry
haha, ya, I did that some time around 2 in the morning.
Wondered what I had been smoking the next day.
Programming Your Mom. http://www.dandongs.com/
:Sigh: .... once again, it's not ported to Mac OS. I guess I'll have to do it once again .
hehe, I'm not sure if this ones even worth porting, although I'd still be greatful. Also, don't worry, UberTube isn't dead. I'm just waiting on my friends for the music.
Thanks for your offer
Programming Your Mom. http://www.dandongs.com/