Thread: How to handle the creation of interiors

  1. #1
    Absent Minded Programmer
    Join Date
    May 2005

    How to handle the creation of interiors

    Okay, so we have walls, polygons witha texture...

    floors and ceilings, same thing...

    Doors, walls with holes in them, and a door geometry? + texture..

    Stairs... Lots of squares? a 3d model? ???

    Thats all I got...

    The question is, how am I supposed to like, not create these with long sessions of creating polygons and texturing them?

    Or is an interior just one big 3d model?

    Like, how do I create rooms and hallways and such, without um...

    Doing alot of work? lol...

    And hopefully not having to do alot of work to make it so I don't have to do alot of work... like creating an editor, that is defeating the purpose!

    Course that may be my only option :\...
    Sometimes I forget what I am doing when I enter a room, actually, quite often.

  2. #2
    The Right Honourable psychopath's Avatar
    Join Date
    Mar 2004
    Where circles begin.
    Unless you want to make all your levels as one giant in a 3d modeler (which is horribly inefficeint for rendering and creating), you're going to have to make an editor (or import levels from an editor like Q3Radiant, which is actually frairly simple to do).
    M.Eng Computer Engineering Candidate
    B.Sc Computer Science

    Robotics and graphics enthusiast.

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