hi,
i coded a small wireframe engine, but i am having some problems with more complex forms, like toroids.
with simple forms, like cubes and piramids, there are no problem.
but with the toroid, it get distorted at certain angles. i calculate the toroid as follow:
Code:
#define DegToRad 0.017453293f
//create toroidal object
toroide=create_object();
int c=0;
//walk in 45 degrees steps
for(int j=0;j<360;j+=45)
{
//calculate circle position relative to toroid body
float xx=sin(j*DegToRad)*20;
float yy=cos(j*DegToRad)*20;
//walk in 20 degrees steps
for(int i=0;i<360;i+=20)
{
//build toroidal face
float x=sin(i*DegToRad)*100;
float y=cos(i*DegToRad)*100;
add_vector(toroide,x,y+yy,xx);
}
//link the vectors generated in step above, forming a a circular poligon
for(int i=1;i<=360/20;++i)
{
add_line(toroide,c+i,((i==360/20)?c+1:c+i+1));
}
c+=360/20;
//generate next toroid face
}
//link each face to others faces
for(int i=1;i<=360/20;++i)
{
int s=i;
//vector 1 is linked to vector 1+(number of vectors in face * face), till form a ring
for(int j=1;j<=360/20;++j)
{
int r=(j==360/20)?i:i+(j*(360/20));
add_line(toroide,s,r);
s=r;
}
}
the problem, seens to me, is in the xx and yy calculation. but also can be in my vector_to_2d() function.
Code:
void vector_to_2d(float x,float y,float z,DWORD *x0,DWORD *y0)
{
*x0=(DWORD)((MAX_X/2)+(x*((MAX_Z/2)/((MAX_Z/2)-z))));
*y0=(DWORD)((MAX_Y/2)+(y*((MAX_Z/2)/((MAX_Z/2)-z))));
}
my MAX_X and MAX_Y are 640 and 480, respectively. as MAX_Z, i tried several values, ending with 500. all values for MAX_Z show the distortion problem, but with 500 the problem is smaller.
i dunno, but maybe the MAX_Z distortion is not related to my main distortion problem, but only a effect of perspective.
below i attach 2 pictures: 1 angle where it look right, and other wrong.
any suggestion in how correct the problem?
jmgk
ps: sorry for my bad english: i fell it is a barrier to describe my problem and my algo :-(