Ok i am writing a scripting language for my game engine and was wondering the extent on what a scripting language is supposed to allow the scripter to do in terms of stuff like loading a level, creating objects, placing objects, interfacing classes that need scripted flexability like AI, ect.
Whould this be an appropriate description of some one scripting a particular level.
-load level with file name
-create all the objects
-place all objects
-add level specific logic
-ect
and of couse other things would already be scripted like AI and absolute game logic befor this example would take place
thanks for the input