Games like zelda -- classes
Hi i have been learning C++ forabout a year now and was wondering if anybody knew what makes up the great application games like zelda and final fantasy.
What i mean is, is the whole game set into classes, each one doing it's own job with functions eg: enemy class, player class...
finally, do you think it is possible to make a text - like zelda clone
using C++? I have got pretty good with OOP but would appreciate any experienced advice on where to bigin:
compiler: DevC++ and Microsoft Visual C++ 2003.net and 2005