Thread: This is a tad hard

  1. #1
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    Unhappy This is a tad hard

    I know C++ is used widely for programming really nice games and such. I want to learn C++ so I can make games. I can't seem to find the right tutorials that relate C++ to game design. For example.....how do i make graphics? How do I create a tile based engine?

  2. #2
    A Banana Yoshi's Avatar
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    This is called "Directx" programming. Ask someone that knows the stuff to show you good sites (eg. DavidP)
    Yoshi

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    Registered User VirtualAce's Avatar
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    This is called "Directx" programming. Ask someone that knows the stuff to show you good sites (eg. DavidP)

    It does not have to be DirectX programming. There are those that learn in DOS first. DirectX seems to be easier if you have a foundational knowledge of 3D graphics, rasterization, etc., and the math behind it all.

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    I would go with Allegro myself. Cross-platform, high performance, easy to use (and learn) graphics, sound, and input. Learn more about Allegro here and here. Get my graphical installer for your compiler to use Allegro here.

    Allegro will use the best lib for any given platform and wraps it up in a standard interface for you. It gives you the power of DirectX and OpenGL for Windows, and equivalent libs on other platforms without changing a single line of code.

    Hope that helps.

    -Justin
    Allegro precompiled Installer for Dev-C++, MSVC, and Borland: http://galileo.spaceports.com/~springs/

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    of Zen Hall zen's Avatar
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    It does not have to be DirectX programming. There are those that learn in DOS first. DirectX seems to be easier if you have a foundational knowledge of 3D graphics, rasterization, etc., and the math behind it all.
    Direct Draw provides direct hardware access, so you don't have to use DOS if you want to create a software renderer.
    zen

  6. #6
    Registered User VirtualAce's Avatar
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    Direct Draw provides direct hardware access, so you don't have to use DOS if you want to create a software renderer.
    I know. I'm talking about learning in DOS first, not about different types of rendering like software and hardware.

  7. #7
    Registered User slick1537's Avatar
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    Books

    If you don't know C++ I would suggest C++ for dummies. If you do and want to put it into your games, my friend was talking about some book. I think it was called Putting C++ to games. Im not just making that up either, thats a real book.

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    www.gamedev.net has many great tutorials about the theorys behind game design.

  9. #9
    Linguistic Engineer... doubleanti's Avatar
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    >There are those that learn in DOS first.

    i'd recommend it... all programming fundamentally boils down to just doing it... there are many who use a supposedly higher level graphics library that get in over their heads... i'd recommend starting with DOS as a means of getting your technique down and only use new tools you understand completely... ground up... especially if you don't know just how bulletproof they are...

    www.vesa.org
    hasafraggin shizigishin oppashigger...

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