hi all I am trying to read palletized texture and cut it but I would really like to now what the palletized texture format like palletized tga and structure would be. I've tried to read 32 bits RGBA and cut it and all alpha information works well. But for palletized one, how can I still keep information about pallet so that the cut texture represent all colors well? I've searched from internet and the idea of palletize is likely to store color in a table., so if i cut a part from a texture I should also store the table? therefore i would have to save table to each part that i've cut?Well those information i've seen from google/yahoo still less and I hope anyone can tell me where i can find teh detail document or tutor about what is palletized texture?
thank you for your help