Holds all these things in video memory, so there is less strain on the processor, right?Quote:
A vertex buffer simply holds all the vertices of the object in question. It will also hold normal information, diffuse color, specular color, and/or multiple sets of texture coordinates.
I'm trying to understand more the theory of this idea, I don't want to look at the code until I understand what exactly it is doing :), I'll keep researching about vertex buffers and such. Thanks for help Bubba, I'll post again with any questions