Thread: MUD Style RPG System

  1. #1
    Registered User
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    MUD Style RPG System

    I'm making a text RPG for practice, but I was wondering how I could go about making a system that works like in a MUD... For those of you that don't know, you basically have a map of linked rooms.

    Example Room:
    The End of the Road

    This is the end of the road! All that you can do is turn back. The road ends at a cliff; you can't see the bottom...

    Exit(s): South

    Things Here: A Jolt Cola machine, a rat, a man promoting bungy diving
    Obviously it would have to be some kind of structure for the room, with a title, body description, list of exits, and list of contained items (?)... But I really don't know how to link the rooms together, etc... Any ideas?

  2. #2
    mov.w #$1337,D0 Jeremy G's Avatar
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    look up pointers and linked lists.
    c++->visualc++->directx->opengl->c++;
    (it should be realized my posts are all in a light hearted manner. And should not be taken offense to.)

  3. #3
    Sweet
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    Woop?

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