Program starting to become laggy...
I'll post the code at school tomorrow, but here is my predicament... My System specs at school are as follows:
P4 2.4 GHZ
Intel Extreme Graphics controller (i think its a 32 meg card)
512 mb of memory
Nice monitor, High refresh rate (80 hz or so)
Alright, thats a pretty decent computer and the application I'm writing should NOT be slow at all....
There are about 400 quads on my screen (a grid of seats(392 of them)) and multiple boxes that are used as buttons...
Is there a better way to manage my drawings other than just a loop that creates 392 in a specific pattern? I've heard of things like buffers that need to be used, but like, omgooses... its running soooo slow!
It REALLY started running slow when I added a large quad to look like a menu.... I'm not sure if I want to post the code, theres about 1000 lines of relevant code and like 800 more lines you can just assume for..... Is it my Code that is slowing down? Note that I AM a beginning programming, for 2 years about now, so I'm ~probably~ missing something that has to do with memory management???
BTW I'm using OpenGL and C++ (edit)