I know nothing about sound, so I need some help here.
How would I get sound into an old DOS game? I'm not sure if it needs to be imported, if I need a certain format, how to create the sounds?
Any help appreciated as always
I know nothing about sound, so I need some help here.
How would I get sound into an old DOS game? I'm not sure if it needs to be imported, if I need a certain format, how to create the sounds?
Any help appreciated as always
Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.
- Mike McShaffry
Ambiguousaluicious.
Let's sort out your question first. Try "my/someone else's old DOS game" instead of "an old DOS game", for example. Does this game have sound in the first place (in which case you are "changing" the sounds) or do you want to add playback capability?
Sorry for my vagueness.
It's a DOS engine i'm writing, and I'd like it to have a playback capability of some sort
Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.
- Mike McShaffry
Your only feasible option would be to support the old Sound Blaster/Pro/16 ISA "standard", which may or may not work with modern sound cards. If you've got a Sound Blaster Live! card that'll mean you'll need to have the SB16 emulation drivers loaded, with other cards/chips you may have something similar.
These legacy articles from GameDev.net should help you on your way with that goal in mind.
As for supporting the latest and greatest, 5.1 speakers, etc... fancy rewriting the Linux driver?
OK thanks for the link
Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.
- Mike McShaffry