Question on 3D engine
I am looking for a 3D game engine. I have a list, but do I want a Z-Buffer (polygon-fill??) or a DOOM/Wolfenstien type? or even a flat-shading?
I am looking to program a not-so-simple game over the next 8 months, one where you build robots and send them at your oppenent, etc, etc. So, I want a bird's eye view from a variable point, plus NON-POLYGONFILL RENDERING! I have a polygon-fill engine that I wrote, and I would like another one.
Never mind. I found what I wanted. Here it is:
It supports infinte camras, meshes (loader included) and DOS, Linux, Win32, Win2000, AND WINNT! I'm going to use it. For those in the same spot, check it out. Included are some very good tuts.
Edit: Includes support for hardware accel (software emu as well), DX interfacing, and OpenGL stuff.
Ogre is an insanely nice engine, and the link you posted kawk does not work.