I have just started to learn SDL.. I read a tutorial about displaying
bitmaps and it told me to use the function SDL_Flip(SDL_Surface *screen)
Now I wonder why this is preferred since the bitmap is displayed
properly without it.
One more question, which is the preferred way of coloring single pixels?
Is it by calling SDL_FillRect() or by writing a new function for the task?
I've seen alot of tutorials on writing a pixel coloring function...
I will really appreciate it if anyone could take som time to answer
these questions.