hey, that looks way nicer than the midpoint displacement algo i used to generate terrains before. anywho,

Im going to open source my continous lod terrain stuff, in fact, i was thinking of starting an open source project for terrain rendering algo's and tools (kind of a pipe dream since i don't really have the time). Anyway, if your interested, let me know. It will probably be a little while before i have time to get around to this stuff though.